Tags : Browse Projects

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ZFXCEngine

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  No analysis available

The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Eisenstern

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  Analyzed 4 days ago

This is an open source rpg based off of the cube 2 engine from Sauerbraten that was previously abandoned by its developers. In reaction we formed this new stronger group to continue its development.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
1.0
   
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Mostly written in language not available
Licenses: gpl
Tags 3d fps game rpg

SOLID 3

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  Analyzed about 21 hours ago

SOLID (Software Library for Interference Detection) is a software library containing functions for performing intersection tests and proximity queries that are useful in the context of collision detection.

36.6K lines of code

0 current contributors

over 3 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

Fachoda Complex

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  Analyzed about 19 hours ago

A very old game I'd like to port to todays standards.

10.1K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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cortex-vfx

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  Analyzed about 17 hours ago

The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range ... [More] of scenarios - allowing them to focus on the more interesting or innovative aspects of development. Originally the brainchild of Andrew Chapman, the Cortex project is now being developed around the IECore library developed in house at Image Engine and subsequently released as open source. Initially, Image Engine are providing the core library and Python bindings, along with their RenderMan, Maya, OpenGL, and Nuke support libraries. It is hoped that the Cortex project will attract contributions from the wider visual effects community, and grow to provide a rich set of functionality and support for further 3rd party applications. [Less]

216K lines of code

20 current contributors

27 days since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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mwEngine

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  Analyzed about 3 hours ago

mwEngine is a 3D game engine geared toward good design, clean code and ease of use.

16.3K lines of code

0 current contributors

over 17 years since last commit

0 users on Open Hub

Inactive
0.0
 
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lg3d-core

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  No analysis available

Core components for Project Looking Glass

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl

Slye

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  Analyzed about 19 hours ago

3D presentation software

6.37K lines of code

2 current contributors

over 3 years since last commit

0 users on Open Hub

Inactive
5.0
 
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Pybik

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  Analyzed about 8 hours ago

Pybik is a 3D interactive graphics puzzle. It renders an image of a magic cube (similar to a rubik cube) and you attempt to solve it.

20.8K lines of code

0 current contributors

over 4 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Insert3D

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  Analyzed about 11 hours ago

Insert3D is the easiest šŸ„³ and fastest šŸš€ way to embed a 3D model in your iOS app. It combines SceneKit and Model I/O into a simple library for creative iOS developers who want to provide a unique experience for their users. This library uniquely supports both: ā€¢ Static implementations to easily ... [More] replace images with engaging 3D content without learning SceneKit. ā€¢ Dynamic implementations where models need to be programmatically loaded via URLs using the raw 3D filetype on run-time. [Less]

868 lines of code

1 current contributors

almost 5 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This