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Point Cloud Library (PCL)

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  Analyzed about 24 hours ago

The Point Cloud Library (PCL) is a standalone, large scale, open project for 3D point cloud processing. The PCL framework contains numerous state-of-the art algorithms including filtering, feature estimation, surface reconstruction, registration, model fitting and segmentation, as well as higher ... [More] level tools for performing mapping and object recognition. PCL is released under the terms of the BSD license. It is free for commercial and research use. [Less]

1.2M lines of code

56 current contributors

1 day since last commit

7 users on Open Hub

High Activity
5.0
 
I Use This

Gephi

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  No analysis available

Gephi is an interactive visualization and exploration platform for all kinds of networks and complex systems, dynamic and hierarchical graphs. It uses a 3D render engine to display large networks in real-time and to speed up the exploration. A flexible and multi-task architecture brings new ... [More] possibilities to work with complex data sets and produce valuable visual results. [Less]

0 lines of code

2 current contributors

0 since last commit

6 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: gpl3

Slic3r

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  Analyzed 1 day ago

Slic3r is a CAM software that translates a 3D solid STL model into GCODE commands and toolpaths for a RepRap 3D printer.

134K lines of code

22 current contributors

over 1 year since last commit

6 users on Open Hub

Very Low Activity
5.0
 
I Use This

Morcego

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  No analysis available

Morcego is a 3D network browser written in Java and released under LGPL license. It can be embedded in web applications using XMLRPC no represent graph-like data and browse nodes.

0 lines of code

0 current contributors

0 since last commit

6 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

Ecere SDK

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  Analyzed 1 day ago

The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, (including Android), Mac OS X (through X11) and FreeBSD. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime ... [More] environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated. [Less]

335K lines of code

0 current contributors

over 3 years since last commit

6 users on Open Hub

Inactive
4.8
   
I Use This

Orxonox

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  No analysis available

Orxonox is an open source game. It's a mix between a spacecraft shooter and a first person shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the threat of extermination by the Noxons, an evil alien species.

0 lines of code

28 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl

OpenBlox

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  No analysis available

OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want. * Drag-n-drop game builder * ... [More] Script your game via Lua * Built-in physics engine * Cross-platform - OpenBlox works on Windows, Linux, and Mac OSX * Quick (2-4 month) release cycle * Online forums, wiki, and issue tracker for support and documentation * Android and iOS support will be added in the near future [Less]

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: apache_ish, ccbysa3-0, gpl3_or_l...

pixie

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  Analyzed 2 days ago

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...

461K lines of code

0 current contributors

almost 14 years since last commit

5 users on Open Hub

Inactive
0.0
 
I Use This

Spring: 1944

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  Analyzed 8 days ago

Spring:1944 is a WWII themed game based on the open source Spring Engine. Our goal is to recreate the four main European Theatre powers of late WWII with period-accurate units and strengths in a fun and accessible RTS game.

254K lines of code

9 current contributors

8 months since last commit

5 users on Open Hub

Very Low Activity
5.0
 
I Use This
Licenses: Creative-..., GNU_Gener...

Stunt Rally

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  Analyzed 1 day ago

Racing game with track editor. Focused on closed rally tracks with possible stunt elements: jumps, loops, pipes and more. Runs on GNU/Linux and Windows. Based on VDrift and OGRE. Features several cars and vehicles, lots of tracks in various sceneries and few gameplay modes including multiplayer ... [More] and split screen. Supports keyboard and game controllers. [Less]

201K lines of code

1 current contributors

3 days since last commit

5 users on Open Hub

High Activity
4.33333
   
I Use This