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Commits : Listings

Analyzed about 1 hour ago. based on code collected 1 day ago.
May 16, 2023 — May 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Import_3ds: Set unique names for world mixshaders More... 5 days ago
GPv3: Snap operators for edit mode More... 5 days ago
Import_3ds: Improved ambient nodes setup More... 5 days ago
Import_3ds: Improved ambient nodes setup More... 5 days ago
Fix: EEVEE-Legacy: Broken Specular BSDF More... 6 days ago
Fix: DRW: Thread safety in pointcloud IBO builder More... 6 days ago
DRW: PointCloud: Multithread index buffer creation More... 6 days ago
Cleanup: format More... 6 days ago
DRW: Reduce number of bits used to store shape indice More... 6 days ago
Metal: Change error assert into system backtrace More... 6 days ago
Fix: Warning due to lower case gpv3 menu identifier More... 6 days ago
Fix: EEVEE-Next: Missing panel in node editor More... 6 days ago
Cycles: Select Metal compute device by default on Apple Silicon machines More... 6 days ago
Fix: potentially missing initialization More... 6 days ago
Fix #121021: Avoid size change of `addon_modules` during iteration More... 6 days ago
Fix #121605: MacOS Crashes on Desktop with shortcut to non-mounted (and non-mountable) drive More... 6 days ago
Import_3ds: Improved light nodes setup More... 6 days ago
Import_3ds: Improved light nodes setup More... 6 days ago
Import_3ds: Improved light nodes setup More... 6 days ago
Fix linux build More... 7 days ago
UI: Improved overlay text contrast with new outline text decoration More... 7 days ago
Vulkan: Disable failing test More... 7 days ago
Cleanup: Protect GValue template from Void pointer More... 7 days ago
Fix #120709: VSE retiming depends on Strip start frame More... 7 days ago
EEVEE-Next: Limit cost of transmission evaluation More... 7 days ago
EEVEE-Next: Increase light threshold More... 7 days ago
Fix: EEVEE-Next: Fix crashing tests More... 7 days ago
Cleanup: Remove unused scene argument from foreach_nodeclass More... 7 days ago
Cleanup: EEVEE-Next: Use shadow renderpass id instead of boolean More... 7 days ago
EEVEE Next: Optimize closure light stack array access More... 7 days ago