1
I Use This!
Inactive

Commits : Listings

Analyzed about 10 hours ago. based on code collected 12 days ago.
May 20, 2023 — May 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added a no-subclassing version of the basic example More... almost 14 years ago
Updated .asd files before the first release. More... almost 14 years ago
Updated license information More... almost 14 years ago
Updated README More... almost 14 years ago
Moved out the demo of multi-window functionality to a new example More... almost 14 years ago
window now depends on colors More... almost 14 years ago
Getting rid of these silly example package nicknames More... almost 14 years ago
Adding a canonical path to ENGINE. More... almost 14 years ago
This shouldn't go here. A resource manager will handle this. More... almost 14 years ago
No more need for uid:swap-buffers in examples More... almost 14 years ago
Let's have windows swap their buffers themselves More... almost 14 years ago
Using simplified clearing interface in examples More... almost 14 years ago
Shoving gl:clear and gl:clear-color into internals. More... almost 14 years ago
Giving colors a facelift More... almost 14 years ago
Exporting some clock-related symbols More... almost 14 years ago
Exporting open- and close-window More... almost 14 years ago
Making the clock more robust More... almost 14 years ago
moving *engine* where everything can see it More... almost 14 years ago
Drawing pathetic fps count for text example More... almost 14 years ago
Actually committing the queue. More... almost 14 years ago
Showing off fps limit in basic example More... almost 14 years ago
Getting rid of some boilerplate! More... almost 14 years ago
reorganizing and improving clock More... almost 14 years ago
This is the Right Way to treat the whole upside-down thing. More... almost 14 years ago
initial fps and fps-limiting support More... almost 14 years ago
some humble genfuns More... almost 14 years ago
starting work on a clock/timer More... almost 14 years ago
I totally intend to take advantage of this later. More... almost 14 years ago
_properly_ rendering with 0,0 on bottom-left now. More... almost 14 years ago
Erroring if a textured object is instantiated with no texture. More... almost 14 years ago