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Mono provides the necessary software to develop and run .NET client and server applications on Linux, Solaris, Mac OS X, Windows, and Unix. Sponsored by Novell (http://www.novell.com), the Mono open source project has an active and enthusiastic
Metrics updated 04 Oct 08
Cecil is a library written by Jb Evain (http://evain.net/blog/) to generate and inspect programs and libraries in the ECMA CIL format. In simple English, with Cecil, you can load existing managed assemblies, browse all the contained types, modify them on the fly and save back to the disk the modified assembly.
Metrics updated 12 Oct 08
OpenSim is a Second Life-compatible open source region simulator. It's companion project, OpenGridServices, provides the infrastructure for setting up a grid of simulators.
Metrics updated 12 Oct 08
Gendarme is a extensible rule-based tool to find problems in .NET applications and libraries. Gendarme inspects programs and libraries that contain code in ECMA CIL format (Mono and .NET) and looks for common problems with the code, problems that
Metrics updated 12 Oct 08
The Tao Framework for .NET is a collection of bindings to facilitate cross-platform media application development utilizing the .NET and Mono platforms.
Metrics updated 11 Oct 08
Npgsql is a .NET data provider for PostgreSQL. It allows any program developed for .NET framework to access database server. It is implemented in 100% C# code. Works with PostgreSQL 7.x and 8.x.
Metrics updated 11 Oct 08
The OpenMetaverse project is a collection of building blocks to construct the next generation of virtual world platforms on. Born out of the libsecondlife project, it contains a reimplementation of the Linden Lab Second Life protocol, and will host future metaverse implementations and enhancements as well as examples and documentation.
Metrics updated 12 Oct 08
Libgdiplus is the Mono library that provide a GDI+ comptible API on non-Windows operating systems. Our implementation uses Cairo (http://www.cairographics.org) to do most of the heavy lifting.
Metrics updated 12 Oct 08
The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.
Metrics updated 11 Oct 08
Mono.XNA is a cross platform implementation of the XNA gaming framework. It runs on Windows, MacOS and Linux using OpenGL for 3D support.
Metrics updated 07 Oct 08