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Spring is a lightweight Java/J2EE application framework based on code published in "Expert One-on-One J2EE Design and Development" by Rod Johnson. It includes powerful JavaBeans-based configuration management applying Inversion-of-Control principles
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, a generic abstraction layer for transaction management allowing for pluggable transaction managers, a JDBC abstraction layer, integration with Hibernate, JDO, Apache OJB, and iBATIS SQL Maps, AOP functionality, and a flexible MVC Web application framework with multiple view technologies. There is also a .NET port available. [Less]
GTK+ is a multi-platform toolkit for creating graphical user interfaces. Offering a complete set of widgets, GTK+ is suitable for projects ranging from small one-off projects to complete application suites.
GTK+ has been designed from the ground
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up to support a range of languages, not only C/C++. Using GTK+ from languages such as Perl and Python (especially in combination with the Glade GUI builder) provides an effective method of rapid application development. [Less]
FFmpeg is a complete solution to record, convert and stream audio and video. It includes libavcodec, the leading audio/video codec library. FFmpeg is developed under Linux, but it can compiled under most operating systems, including Windows.
GLib is the low-level core library that forms the basis of GTK+ and GNOME. It provides data structure handling for C, portability wrappers, and interfaces for such runtime functionality as an event loop, threads, dynamic loading, and an object system.
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many
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popular games, including the award winning Linux port of "Civilization: Call To Power."
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, P [Less]
wxWidgets lets developers create applications for Win32, Mac OS X, GTK+, X11, Motif, WinCE, and more using one codebase. It can be used from languages such as C++, Python, Perl, and C#/.NET. Unlike other cross-platform toolkits, wxWidgets
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applications look and feel native. This is because wxWidgets uses the platform's own native controls rather than emulating them. [Less]
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK
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is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes. [Less]
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces.
Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible.
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
OpenSync is a synchronization framework that is platform and distribution independent. It consists of a powerful sync-engine and several plugins that can be used to connect to devices.
OpenSync is very flexible and capable of synchronizing any type of data, including contacts, calendar, tasks, notes and files.
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
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eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.
The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
An Object-Oriented networking framework for Java primarily focused toward game development. The general concept is the utilization of Message objects that are essentially beans that are streamed over the network utilizing NIO.
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment.
Rapid development is achieved by the smart and aggressive use of C++ rather than
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through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]
An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
Use extensively 3rd-party open-source libraries: OGRE, ODE, Opal, RakNet, ...
Ruby/EventMachine is a fast, simple event-processing library for Ruby programs. It lets you write network clients and servers without handling sockets- all you do is send and receive data. Single-threaded socket engine- scalable and FAST!
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
You can use the same framework in ActionScript 1,2,3 and SSAS to deploy your RIAs.
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library.
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX)
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, ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works.
If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
The 1d6 project develops tools for the free One Die roleplaying System.
Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution.
Its second deliverable is the blob_battle, where two blobs
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can duel.
The third deliverable is babglet, which aims to ease game creation with pyglet.
And then there's the TextRPG... [Less]
Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format).
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
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The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite. [Less]
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
This project is a modern C++ library with a focus on portability and program correctness. It strives to be easy to use right and hard to use wrong. Thus, it comes with extensive documentation and thorough debugging modes. The library provides a
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platform abstraction layer for common tasks such as interfacing with network services, handling threads, or creating graphical user interfaces. Additionally, the library implements many useful algorithms such as data compression routines, linked lists, binary search trees, linear algebra and matrix utilities, machine learning algorithms, XML and text parsing, and many other general utilities. [Less]
GtkGLExt is an OpenGL extension to GTK+. It provides additional GDK objects which support OpenGL rendering in GTK+, and GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction.
Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.