Projects tagged ‘kde’ and ‘macintosh’


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Projects tagged ‘kde’ and ‘macintosh’

Filtered by Project Tags kde macintosh

Refine results Project Tags windows (3) qt (3) win32 (3) cross-platform (3) mac (3) c++ (3) macos (3) linux (3) gui (2) solaris (2) development (2) framework (2)

[3 total ]
489

KDE

   
Primary Language: C++ Licensed as: GNU General Public License 2.0 or later,GNU Lesser General Public License 2.1

The K Desktop Environment (KDE) is a graphical desktop, a set of applications and a development platform. It is created by a community of people dedicated to create a free and user-friendly computing experience. KDE offers all necessary means to ... [More] easily build all kinds of applications upon. KDE has been around since 1996, with code change history dating back at least to 1997. KDE is one of the biggest free software C++ project around and one of the two leaders of unix desktops. [Less]

Metrics updated 02 Aug 08

112

KDElibs (KDE)

   
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications.

Metrics updated 22 Sep 08

7

Thousand Parsec

 
Primary Language: Python Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated about 6 hours ago