Tags : Browse Projects

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ARC++

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  Analyzed about 3 hours ago

ARC++ is a remake of the classic PC game ARC (Attack Retrieve Capture). ARC is a capture the flag game with pizazz. There are two to four teams (green, red, blue, and yellow). There exist two categories of weapons, which are the laser and the special weapons. When the laser is fired, its power ... [More] drains. Laser power returns at a constant rate. The specials are made up of the three weapons: missile, bouncy laser, and grenade. [Less]

38K lines of code

0 current contributors

about 11 years since last commit

0 users on Open Hub

Inactive
5.0
 
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cortex-vfx

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  Analyzed about 14 hours ago

The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range ... [More] of scenarios - allowing them to focus on the more interesting or innovative aspects of development. Originally the brainchild of Andrew Chapman, the Cortex project is now being developed around the IECore library developed in house at Image Engine and subsequently released as open source. Initially, Image Engine are providing the core library and Python bindings, along with their RenderMan, Maya, OpenGL, and Nuke support libraries. It is hoped that the Cortex project will attract contributions from the wider visual effects community, and grow to provide a rich set of functionality and support for further 3rd party applications. [Less]

216K lines of code

20 current contributors

about 1 month since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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Space Fighter Ace

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  Analyzed about 17 hours ago

Win dogfights in space!

1.51K lines of code

0 current contributors

almost 15 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Blackspirit Graphics

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  Analyzed about 9 hours ago

Blackspirit Graphics is a 2D Java graphics library designed for games, providing a simple but powerful interface. As it is based on JOGL it is operating system independent and hardware accelerated. Primitive drawing operations (points, lines, triangles, images) are supported as well as advanced ... [More] features like drawing text, shapes and texturing. [Less]

16.5K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Driftwood 2D

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  Analyzed about 19 hours ago

The Driftwood 2D Game Development Suite is a game engine and related set of tools designed for the purpose of allowing a novice to develop a fully featured tile-based 2D game.

4.97K lines of code

0 current contributors

over 1 year since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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GameJam-15.2.2014

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  Analyzed about 11 hours ago

1.1K lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

ASCII-Scramble

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  Analyzed 1 day ago

ASCII-Scramble is a shoot'em up for MS DOS text mode using only ASCII characters.

3.94K lines of code

0 current contributors

over 13 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Freelords

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  Analyzed about 2 hours ago

FreeLords is a turn-based strategy game in the style of the classical Warlords. In short, you produce armies in cities and use them to conquer more cities and finally defeat the other players. We have already extended the game design at some points, e.g. by introducing hitpoints for the armies.

104K lines of code

0 current contributors

about 6 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Bot Race

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  Analyzed 1 day ago

Bot Race will be a clone of the famous Robo Rally board game. Featuring: * animated boards * network games * solo games against a KI * editor to create your own boards * fully theme able with Svg files

40.8K lines of code

0 current contributors

almost 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Motor2d

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  No analysis available

A 2d game framework written in Scala using LWJGL.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: BSD-3-Clause