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alien-arena

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  No analysis available

Alien Arena 2007 is a free standalone deathmatch game based on source code released by id Software. Begun by COR Entertainment in 2004, the game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online ... [More] multiplayer action, although it does contain single player campaigns against bots. Alien Arena has been released for Microsoft Windows, Linux and FreeBSD. Alien Arena has been free-to-play since its inception, and there are currently no plans to change it to pay-to-play. Taken from the CodeRED: Alien Arena Wikipedia: http://en.wikipedia.org/wiki/CodeRED:_Alien_Arena [Less]

0 lines of code

4 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl

omnibot-rtcw

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  No analysis available

A modification of Return to Castle Wolfenstein with the Omni-bot framework integrated. There are also other general modifications made to the game. No bot code is included, only the interface that is set up to communicate with the Omni-bot framework

0 lines of code

4 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: lgpl

Eisenstern

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  Analyzed 3 days ago

This is an open source rpg based off of the cube 2 engine from Sauerbraten that was previously abandoned by its developers. In reaction we formed this new stronger group to continue its development.

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0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
1.0
   
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Mostly written in language not available
Licenses: gpl
Tags 3d fps game rpg

Code 43: Urban Warfare

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  No analysis available

A multiplayer, cross-platform, tactical fork of XreaL (a Quake3 based First Person Shooter). Code 43: Urban Warfare aims to build upon the classic FPS experience by improving realism and immersion with a unique combination of features.

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0 current contributors

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Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Artificial Rage

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  Analyzed about 10 hours ago

An fps game made with C and Raylib

2.03K lines of code

0 current contributors

about 1 month since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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Lead

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  Analyzed about 9 hours ago

Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no ... [More] content, so if you can, please help out! [Less]

138K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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jk_botti

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  Analyzed about 21 hours ago

jk_botti is computer gamer for multiplayer mode of Half-Life (HLDM) and has strong support for various submods of HLDM, modifications that change game on serverside but doesn’t require client modifications. jk_botti aims to: – Lower CPU usage compared to other HLDM bots. – Be more interesting ... [More] opponent than other bots found there + More humanlike aiming, hard to keep track on target making movement changes + More random combat movement, random jumping, better strafing + Hear player footsteps/firing weapons – Be dedicated server targeted bot + Listenserver client interfaces removed. + Automatic waypoint creation. [Less]

52.6K lines of code

1 current contributors

almost 4 years since last commit

0 users on Open Hub

Inactive
0.0
 
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