Alien Arena 2007 is a free standalone deathmatch game based on source code released by id Software. Begun by COR Entertainment in 2004, the game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom, and Unreal Tournament series. Alien Arena focuses mainly on online
... [More] multiplayer action, although it does contain single player campaigns against bots.
Alien Arena has been released for Microsoft Windows, Linux and FreeBSD. Alien Arena has been free-to-play since its inception, and there are currently no plans to change it to pay-to-play.
Taken from the CodeRED: Alien Arena Wikipedia:
http://en.wikipedia.org/wiki/CodeRED:_Alien_Arena [Less]
A modification of Return to Castle Wolfenstein with the Omni-bot framework integrated. There are also other general modifications made to the game. No bot code is included, only the interface that is set up to communicate with the Omni-bot framework
This is an open source rpg based off of the cube 2 engine from Sauerbraten that was previously abandoned by its developers. In reaction we formed this new stronger group to continue its development.
A multiplayer, cross-platform, tactical fork of XreaL (a Quake3 based First Person Shooter). Code 43: Urban Warfare aims to build upon the classic FPS experience by improving realism and immersion with a unique combination of features.
Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no
... [More] content, so if you can, please help out! [Less]
jk_botti is computer gamer for multiplayer mode of Half-Life (HLDM) and has strong support for various submods of HLDM, modifications that change game on serverside but doesn’t require client modifications.
jk_botti aims to:
– Lower CPU usage compared to other HLDM bots.
– Be more interesting
... [More] opponent than other bots found there
+ More humanlike aiming, hard to keep track on target making movement changes
+ More random combat movement, random jumping, better strafing
+ Hear player footsteps/firing weapons
– Be dedicated server targeted bot
+ Listenserver client interfaces removed.
+ Automatic waypoint creation. [Less]
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