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QLandkarte GT

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QLandkarte GT is the ultimate outdoor aficionado's tool. It supports GPS maps in GeoTiff format as well as Garmin's img vector map format. Additional it is the PC side front end to QLandkarte M, a moving map application for mobile devices.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Woo - discrete dynamic computations

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Woo is an evolution of the Yade package (http://www.launchpad.net/yade), aiming at more flexibility, extensibility, tighter integration with python and user-friendliness. Additionally, Windows is a suppported platform now. ▶ Documentation https://woodem.org ▶ Forum https://ask.woodem.org ♣ ... [More] Windows installers: https://launchpad.net/woo/+download ♣ Snapshot packages for Ubuntu: https://code.launchpad.net/~eudoxos/+archive/woo-daily [Less]

0 lines of code

1 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

QMapShack

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QMapShack is a lightweight vector and raster map viewer that supports several popular formats like Garmin Map Image (.img) for vector maps and rastor formats like GDAL Virtual File (.vrt), Garmin Birds Eye (.jnx) and CompeGPS Map Container (.rmap). It also supports online maps with the format of ... [More] WMTS (.wmts) and digital elevation model (DEM) with the format of GDAL Virtual File (.vrt). QMapShack is a new lightweight spin off from QLandkarte GT that uses Qt5 and new concepts with the primary golas of being fast, enabling use of several workspaces and several maps in each workspace, handling data project-oriented and exchanging data with the devices by drag-n-drop. [Less]

0 lines of code

10 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3

ProceduralTerrain

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  Analyzed 2 days ago

Static class to build procedurally build a terrain in Unity

621 lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Tags c# dem gis unity3d