The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud.
The engine is designed for OpenGL ES 2.0 to run virtually unmodified on most platforms including desktop clients, web browsers, and mobile devices.
Game distribution is
... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game.
The purpose of the PySoy project is to enable more people to develop and more rapidly deploy high quality copyleft games. [Less]
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
* Drag-n-drop game builder
*
... [More] Script your game via Lua
* Built-in physics engine
* Cross-platform - OpenBlox works on Windows, Linux, and Mac OSX
* Quick (2-4 month) release cycle
* Online forums, wiki, and issue tracker for support and documentation
* Android and iOS support will be added in the near future [Less]
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.
A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
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