C++14 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects
BDE (Basic Development Environment) is a set of C++ software libraries as well as development tools and methodology. Originally developed at Bloomberg L.P., BDE is intended to form the foundation for large scale C++ software products.
The BSL (Basic Standard Library), the first BDE library
... [More] available with an open-source license, provides implementations for portions of the C++ standard library, particularly the container types, as well as a suite of system utilities, meta-functions, and algorithms needed to build such containers. [Less]
Asio is a cross-platform C++ library for network and low-level I/O programming that provides developers with a consistent asynchronous model using a modern C++ approach.
Octopus is a parallel, distributed 3D framework for crafting scientific simulations that use adaptive mesh refinment (AMR) methods. The primary application focus is Eulerian astrophysics codes. Octopus uses the HPX C++11 runtime system and an octree-based AMR algorithm. The code is based off of work
... [More] originally done by Dominic Marcello.
Octopus is developed at Louisiana State University through the joint effort of the STE||AR group at the Center for Computation and Technology and the Department of Physics. The primary developers are Bryce Adelstein-Lelbach and Zach Byerly. This work is supported by the National Science Foundation through award 1240655 (STAR). [Less]
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