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MESS - Multi Emulator Super System

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  Analyzed about 15 hours ago

MESS is a MAME-based project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware ... [More] platforms to be run on modern PCs. The goal of MESS is total accuracy to the original hardware behaviour, which is achieved through low-level emulation of all hardware components (video chips, CPUs, etc.), the implementations of which are shared across all emulated systems using the generic MAME architecture. [Less]

12M lines of code

149 current contributors

2 days since last commit

13 users on Open Hub

Very High Activity
4.625
   
I Use This

Ultimate++

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  Analyzed about 5 hours ago

Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment. Rapid development is achieved by the smart and aggressive use of C++ rather than through fancy code generators. In this respect, U++ ... [More] competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]

1.3M lines of code

7 current contributors

about 18 hours since last commit

13 users on Open Hub

Moderate Activity
4.7
   
I Use This

Frets on Fire

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  Analyzed about 8 hours ago

Frets on Fire is an excellent opensource clone of Guitar Hero for Windows, Linux, and OSX. It can import songs from a Guitar Hero I or II disc, can play user-created songs, or lets you to create your own songs with its song editor. For hardcore players, your results are automatically posted to the ... [More] World Charts on the website, so that you can see how awesome you are. (Written in Python using bindings to many fast C libraries.) [Less]

19.3K lines of code

0 current contributors

over 14 years since last commit

12 users on Open Hub

Inactive
3.8
   
I Use This
Licenses: No declared licenses

JInput

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  No analysis available

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

0 lines of code

0 current contributors

0 since last commit

12 users on Open Hub

Activity Not Available
4.75
   
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

Griffon

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  Analyzed about 6 hours ago

Griffon is an application framework for developing desktop applications in the JVM, with Groovy being the primary language of choice. Inspired by Grails, Griffon follows the Convention over Configuration paradigm, paired with an intuitive MVC architecture and a command line interface. Griffon also ... [More] follows the spirit of the Swing Application Framework (JSR 296), it defines a simple yet powerful application life cycle and event publishing mechanism. [Less]

287K lines of code

1 current contributors

over 2 years since last commit

12 users on Open Hub

Inactive
5.0
 
I Use This

dlib C++ Library

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  Analyzed about 6 hours ago

This project is a modern C++ library with a focus on portability and program correctness. It strives to be easy to use right and hard to use wrong. Thus, it comes with extensive documentation and thorough debugging modes. The library provides a platform abstraction layer for common tasks such as ... [More] interfacing with network services, handling threads, or creating graphical user interfaces. Additionally, the library implements many useful algorithms such as data compression routines, linked lists, binary search trees, linear algebra and matrix utilities, machine learning algorithms, XML and text parsing, and many other general utilities. [Less]

450K lines of code

25 current contributors

12 days since last commit

11 users on Open Hub

Moderate Activity
4.75
   
I Use This

PearPC - PowerPC Emulator

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  Analyzed 2 days ago

PearPC is a platform-independent PowerPC architecture emulator capable of running most PowerPC operating systems. It includes a Just- In-Time compiler for x86 processors.

81.3K lines of code

0 current contributors

over 11 years since last commit

11 users on Open Hub

Inactive
0.0
 
I Use This

Vifm

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  Analyzed about 4 hours ago

Vifm is an ncurses file manager with Vim-like everything.

136K lines of code

8 current contributors

about 10 hours since last commit

11 users on Open Hub

Moderate Activity
5.0
 
I Use This

Anope IRC Services

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  Analyzed about 2 hours ago

Anope is a set of IRC Services designed for flexibility and ease of use. It forked from Epona early 2003 to pick up where Epona had been abandoned.

68.5K lines of code

11 current contributors

8 days since last commit

11 users on Open Hub

Moderate Activity
2.71429
   
I Use This

PySoy

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  No analysis available

PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is designed for OpenGL ES 2.0 to run virtually unmodified on most platforms including desktop clients, web browsers, and mobile devices. Game distribution is ... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game. The purpose of the PySoy project is to enable more people to develop and more rapidly deploy high quality copyleft games. [Less]

0 lines of code

0 current contributors

0 since last commit

11 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: AGPL3_or_...