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Java 3D Core Utilities

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  Analyzed 1 day ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Moldeo

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  Analyzed 1 day ago

Moldeo is an open source framework for the development of interactive environments with video, 2D and 3D animation elements in real-time. It is used to create visual environments in theater performances, events or any other space where a live visual component is needed.

709K lines of code

0 current contributors

over 12 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

bgfx

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  Analyzed 1 day ago

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

82.6K lines of code

57 current contributors

3 days since last commit

2 users on Open Hub

Moderate Activity
0.0
 
I Use This
Licenses: No declared licenses

cgru

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  Analyzed about 20 hours ago

169K lines of code

11 current contributors

11 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: No declared licenses

AllBinary Platform

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  Analyzed 1 day ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

261K lines of code

0 current contributors

2 days since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

Castle Game Engine

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  Analyzed 5 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

5 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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Apophysis

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  Analyzed about 13 hours ago

Apophysis is a windows application made in delphi for creating, editing and rendering fractal flames. Fractal flame is an extension on the IFS fractal.

85.6K lines of code

0 current contributors

over 13 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

appleseed

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  Analyzed 1 day ago

appleseed is a modern, open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. appleseed is actively developed by a small, international team of talented volunteers from the animation and VFX industry. Its core mission is to provide ... [More] individuals and small studios with a complete, reliable, fully open rendering package. Over the years appleseed has been used on several projects including TV documentaries, ads, promotional videos and an animation short, "Fetch, a very short film": http://www.fetchaveryshortfilm.com/ [Less]

671K lines of code

37 current contributors

10 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
I Use This

H-RayTracer

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  No analysis available

Fully customizable and configurable ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models. Raytracer shall be able to work in Whitted's classic raytracing mode and in stochastic mode.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl

voluminium

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  No analysis available

The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although ... [More] often at the cost of increased implementation complexity). Voluminum contains some experimental code which attempts to redress the balance by capitalizing on the potential of the image-space approach to deploy a limited budget of samples in a smarter way reflecting actual scene saliency. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...