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PVLE

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  Analyzed about 8 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

9 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
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Licenses: Closed_Li..., gpl3_or_l...

PAL (Physics Abstraction Layer)

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  Analyzed about 6 hours ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

477K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Inactive
0.0
 
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Paratrooper

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  Analyzed about 18 hours ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 13 years since last commit

2 users on Open Hub

Inactive
0.0
 
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