Tags : Browse Projects

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OpenMW

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  Analyzed about 14 hours ago

OpenMW is a free and open source engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. It is written in C++ and uses OpenSceneGraph for graphics and OpenAL for audio. You must own Morrowind to use OpenMW.

404K lines of code

53 current contributors

2 days since last commit

8 users on Open Hub

Very High Activity
5.0
 
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FlightGear Flight Simulator - data

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Claimed by FlightGear Analyzed about 13 hours ago

The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of ... [More] other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. NOTE: this Ohloh page only tracks FlightGear's data repository. For FlightGear itself, see https://www.ohloh.net/p/flightgear [Less]

4.69M lines of code

0 current contributors

23 days since last commit

5 users on Open Hub

Moderate Activity
4.75
   
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PVLE

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  Analyzed about 9 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

9 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
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Licenses: Closed_Li..., gpl3_or_l...

osgGeo

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  Analyzed 1 day ago

Geoscientific extensions to OpenSceneGraph

30.2K lines of code

4 current contributors

19 days since last commit

2 users on Open Hub

Very Low Activity
0.0
 
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osgCal2

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  Analyzed 5 months ago

osgCal (now osgCal2) is an adapter of cal3d for use inside OpenSceneGraph, providing a library and a nodekit that allow inserting new nodes in OSG with animated characters.

83.4K lines of code

0 current contributors

almost 11 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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Paratrooper

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  Analyzed about 19 hours ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 13 years since last commit

2 users on Open Hub

Inactive
0.0
 
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OpendTect

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  Analyzed about 15 hours ago

OpendTect is a seismic interpretation software system for processing, visualizing and interpreting multi-volume seismic data, and for fast-track development of innovative interpretation tools.

751K lines of code

14 current contributors

1 day since last commit

2 users on Open Hub

High Activity
5.0
 
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osgAudio

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  Analyzed about 17 hours ago

OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix ... [More] Software LLC). It's used as part of the VE-Suite project. osgAudio is open source and available under the GNU LGPL v2.1 software license. [Less]

11.6K lines of code

0 current contributors

almost 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
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OSGEdit

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  Analyzed about 18 hours ago

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.

50.2K lines of code

0 current contributors

over 14 years since last commit

1 users on Open Hub

Inactive
0.0
 
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OpenSceneGraph Audio Library

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  Analyzed about 11 hours ago

osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).

8.39K lines of code

0 current contributors

over 14 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses