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voluminium

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  No analysis available

The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although ... [More] often at the cost of increased implementation complexity). Voluminum contains some experimental code which attempts to redress the balance by capitalizing on the potential of the image-space approach to deploy a limited budget of samples in a smarter way reflecting actual scene saliency. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

picogen

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  No analysis available

picogen is an outdoor ray tracing system, targetting large-scale terrain with realistic day/night-illumination.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

Aika

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  No analysis available

Aika is a simple and powerful 3D-Engine, written in C++ (without any platform dependence), api independent and multithread. Helping people to develop not only high-end, but the small applications too, without any overhead in the interoperability.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl

CAST II Engine

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  Analyzed about 12 hours ago

CAST II is a free, open source game engine (not only a graphics one) for Delphi and Free Pascal

159K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: lgpl21, mozilla_p...

snogray

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  Analyzed about 8 hours ago

Snogray is a program for rendering 3d scenes, using monte-carlo ray-tracing. It is "physically based", meaning that it tries to calculate light transport in a physically plausible way when that is practical. It uses the Lua language as a front-end.

33.8K lines of code

0 current contributors

almost 7 years since last commit

1 users on Open Hub

Inactive
4.0
   
I Use This

F2IBuilder

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  Analyzed about 16 hours ago

F2IBuilder, é uma ferramenta para geração de imagens contendo os caracteres de uma fonte (letra), a imagem gerada é utilizada basicamente em uma técnica chamada FontBitmap?, que consiste na utilização de uma imagem contendo os caracteres que se deseja desenhar na tela, tal técnica é amplamente ... [More] emprega em software multimídias e jogos. F2IBuilder, é um gerador de fontes bitmap, opensource e multiplataforma, desenvolvido em linguagem java, de acordo com a licença GPL. English F2IBuilder is a tool for generation of images i contend the characters, the generated image is used basically in one called technique Bitmap Font, that consists of the use of an image contends the characters that if it desires to draw in the screen, such technique is widely uses in software multimedia and games. [Less]

4.34K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

GLScene

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  No analysis available

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mozilla_p...

Tesla Graphics Engine

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  Analyzed about 10 hours ago

A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a ... [More] "framework" and to be as open and modular as possible. Currently Direct3D11 is supported via SharpDX. The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license. [Less]

158K lines of code

1 current contributors

4 months since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This

Kolourmatica

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  Analyzed 1 day ago

A simple colour space calculator for GNU/Linux.

2.91K lines of code

0 current contributors

about 8 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause